Dnd Actions Cheat Sheet
Dnd Actions Cheat Sheet - Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Move up to your move speed. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Swing a sword, fire an arrow, etc. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action.
Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. On a success, you may knock the target. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). Choose a spell and cast it.
Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc.
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Can’t require spell completion trigger. On a success, you may knock the target. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free.
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You can also interact with one object or feature of the environment for free. Choose a spell and cast it. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by.
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Can’t require spell completion trigger. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the.
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Move up to your move speed. Can’t require spell completion trigger. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. You may take up to 1 bonus action if you have an ability that specifies the context of a.
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Choose a spell and cast it. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. You can move at any time during your turn (before, after, or during actions).
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Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. On a success, you may knock the target. Can’t require spell completion trigger. Choose a spell and cast it.
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Choose a spell and cast it. Can’t require spell completion trigger. Move up to your move speed. Swing a sword, fire an arrow, etc. You can also interact with one object or feature of the environment for free.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. Swing a sword, fire an arrow, etc. You can also interact with one object or feature of the environment for free. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed.
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You can move at any time during your turn (before, after, or during actions). Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a.
You Can Move At Any Time During Your Turn (Before, After, Or During Actions).
Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. Choose a spell and cast it.
Make A Strength (Athletics) Check Opposed By Either A Strength (Athletics) Or Dexterity (Acrobatics) Check.
You can also interact with one object or feature of the environment for free. On a success, you may knock the target. Move up to your move speed. Swing a sword, fire an arrow, etc.